Music streaming platform bringing fans closer to artists through unique experiences and the highest sound quality.
Case
TIDAL Music Streaming Service
TIDAL set out to put artists and sound quality at the centre of streaming — not as a footnote, but as the product story users feel every time they press play.
As Head of Design, the work was about more than individual screens: it was building a coherent product language across mobile, desktop, and web, and making sure design, product, and engineering moved together with a shared bar for craft.
That meant tightening navigation and discovery so music stayed immediate, elevating editorial and artist-led moments so personality could surface in the experience, and carrying a premium, minimal visual system through marketing and product so the brand and the app felt like one thing.
It was a period of scaling the design function as well as the work — mentoring designers, aligning roadmaps with clear UX principles, and defending simplicity when feature pressure pulled in every direction.
Years later, the through-line is the same: streaming should feel respectful of the music — and the people who make it.




